Khul

"A Khul without family is no Khul."

Native to the rugged lands between Rugeland and Khulthea. Sometimes found in Scythia, Cinnabar. First appearance: War Dancers of NUM (1963).

Physiology
The Khul are humanoid, but have four arms (the second set of arms is attached to the shoulders just behind the first set, making for a rather complex skeletal structure). The Khul have two sexes (male, female), and seem to have breeding habits similar to humans. Khul have bronze skin that ranges from ruddy tan to deep red-brown; their eyes are typically yellow, brown, or black. They have straight hair, from pale blonde to dark brown or black (rarely red).

Culture
The Khul are hunter-gatherers, with limited agriculture. They are skilled artisans, however, and fashion ornate bronze bracelets and anklets. Many Khul art objects depict insects, which are considered to be (like the Khul themselves) close to the divine because they have six limbs. Among their warriors, ceremonial dance is considered an important skill.

Khul place honor and devotion to family above all else.

Language
Khul use a debased form of Khulthean, an ancient runic language from which most modern human languages derive. Several religious texts are written in Khulthean, and many of the larger and more respected religious sects use Khulthean during their rituals and ceremonies.

Reputation
Khul have a reputation for being ferocious but honorable warriors who place family loyalty above all else.

Racial Traits

 * An individual is a "Khul"; plural "Khul" 
 * The descriptive term is "Khul" 


 * Khul tend to have higher than average Strength, but lower than average Charisma
 * Khul are Medium size
 * Khul have two ranks in Additional Limbs (four arms)
 * Khul trained as wardancers often have the Ambidexterity feat
 * Khul treat kamas, sais, and sianghams as martial weapons
 * Native language: Khulthean
 * Name style: Irish